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What shader to use for 2d meshes for mobile

Discussion in '2D' started by Rusfighter, Feb 11, 2015.

  1. Rusfighter

    Rusfighter

    Joined:
    Jan 18, 2014
    Posts:
    60
    Hello guys,

    I am currently creating mobile game. Since i do not have unity pro, i use spriteuv (tool) to generate tight sprite meshes from a sheet to avoid overdraw. But i wonder what shader is the fastest to use (no lighting)?

    I am looking atm to 3 shaders: Unlit/Transparent, Mobile/Particles/Alpha Blended and Sprite/Default.

    I am using transparency and no lighting.

    Since i come from a GLSL background and do not understand the Cg i wonder which one is performing best?

    Thanks,

    Ilija
     
  2. SeasiaInfotechind

    SeasiaInfotechind

    Joined:
    Nov 17, 2014
    Posts:
    32
  3. Rusfighter

    Rusfighter

    Joined:
    Jan 18, 2014
    Posts:
    60
    It looks very nice but currently i have no money to spend out for this kind of stuff :(

    Anyway, back to my first question, are there any suggestions?