Hello all, I am doing an effect package for the Asset Store, and I'd like to add some custom shaders for effects like power shields, fire, etc. I am not really good in programming so I'd like to use a node based shader editor. The problem is, that the shader editor I used (Shader Forge) is deprecated, I guess in response to Unity's new Shader Editor. I don't really want to use a tool that is not supported, since my customers can use my effects in a wide range of projects, so I want to use as standard, reliable and long-term solutions as possible. That leaves us with Unity's own shader editor. However that seems to require some kind of "lightweight rendering path". I am not really familiar with this. Does it need it only for the editing process, but the built shaders can be used in any project, or the created shaders won't be working in other projects, for example in ones that were created using the standard "3d" settings? Or is there any other long-term reliable shader editor I could use? Amplify Shader for example, how long will that last? I feel kinda lost and I could use some help with this issue. I did some googling but I did not came up with anything, however if this issue was discussed somewhere, feel free to point that out. Thanks!