Hello, I'm just starting Unity, but have 3D background with shaders/opengl and heavy C++. I need to create artistic style (I mean not exactly PBR) fully dynamic scenes with multiple volumetric lights and particle effects. And I need this to work on mobiles & desktops. Beta version is expecting within 3 month with production in 2020. From first sight I understood, that I have to go with URP(LWRP) and probably VFX graph, but this comparison shows for me, that URP is not yet completed and then I found a lot of complains in this forum about features/quality/bugs of URP. From another side Built-In pipeline lacks VFX, will be deprecated (no development, no small bug fixes, just critical) and less efficient for mobiles. Also documentation, blog posts and changelogs sometimes contradicts each other. So I completely messed with direction to go and need advice from persons who have experience with both pipelines: which one is better suited for my project? Thanks.