I'd prefer to make shaders that can be imported and used in Unity. I normally work with Blender and really love the node editor with cycles and such, but apparently it's currently impossible to use cycles shaders/materials in Unity. I've tried Maya but it's just too confusing and everything is some what annoying and hard to understand compared to what I do know for Blenders Node editor, Maya just feels too alien. I'd prefer to not touch Autodesk anymore and use something more... Independent from a modeling program; any good programs out there to be recommended that share similarities to Blenders Node editor that can create usable shaders for unity?