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What practice for designing a 3/4 top down game?

Discussion in 'Game Design' started by Alendro, Oct 25, 2015.

  1. Alendro

    Alendro

    Joined:
    Dec 26, 2013
    Posts:
    17
    I'm working on a top-down 3/4 perspective game similar to A link to the past, I've built the game both in 3d with an orthographic camera at a 45 degree angle and built it using 2d. So my question is which way is better for this kind of game style? What are the pro's and con's of each so I know which would work best down the line?
     
  2. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    If the assets are in 3d don't use ortho. Instead pull the camera way back and zoom it in so that you can keep some of the perspective, but still have it play well.
     
    theANMATOR2b likes this.