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Question What plans are there to modernize Materials and MPBs?

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by strich, May 25, 2023.

  1. strich


    Aug 14, 2012
    One of the more painful aspects of working on procedural games in Unity is that a ton of effort has to be spent trying to manage materials and runtime and not let them leak everywhere and become unique, destroying render performance. Material Property Blocks appeared to try to solve some of that pain but they have all sorts of API pitfalls and in general require a whole set of wrappers and abstractions to manage too.

    Is there currently any plan to modernize how materials work at runtime?
    stonstad and Unifikation like this.