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What options we have for deterministic physics for a networked multiplayer game?

Discussion in '2D' started by Rockaso, Oct 8, 2019.

  1. Rockaso

    Rockaso

    Joined:
    Oct 31, 2016
    Posts:
    85
    Box2D is not deterministic
    DOTS havok/unity physics doesn't have many tutorials today not even for 3D, so 2D would be hard.

    I have guaranteed time and execution but get different simulation results across clients, so I wanted to ask, how can we achieve deterministic physics today in Unity?