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What options do we have to make very long game animations? (outside Unity)

Discussion in 'Animation' started by LetsStartSomeSeriousCoding, Jul 24, 2019.

  1. LetsStartSomeSeriousCoding

    LetsStartSomeSeriousCoding

    Joined:
    Apr 2, 2017
    Posts:
    33
    Ok, so Hi. I'm planning to put in my game an animation. In this animation, I make a crystal appear in the center, then it explodes with magical particles and stuff, then the hole world gets created from that crystal. SO.. I need to put in it mountains that emerge from the ground, plants that grow up in 2 seconds, something like atlantis getting created from a desert and so on....
    The point is: it's a reaaaally long animation. Until now, I've been working with frame-by-frame animations, where you draw every single frame. But with this one, it would be to much work, + with magical clouds floating around, you can't have something like 9 fps, I'm aiming to get at least 30 fps. So.... what options do I have to achieve this?
    PS: I can do both 3d or 2d animations, if 3d is not to complicated, then I will do taht, if not, I can easily work with 2d.
    other PS: It's a java/OpenGL game, I'm not using Unity3D