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Discussion what network tools for mjultiplayer cardgame

Discussion in 'Multiplayer' started by donbonbon, Aug 31, 2023.

  1. donbonbon

    donbonbon

    Joined:
    May 28, 2023
    Posts:
    25
    I want to have some advise as to the network solution to adapt for my multiplayer card game. A rather simple quartets game.

    Provided I have a dedicated server which is active already. I unse uninx, digitalocean, django(as b-end) and NextJS (as f-end). I wish to add the unity cardgame for 2-4 players. I don't expect any major traffic, but I would like to learn how to link all these technologies together and learn what I can do, and cannot do, with this streamflow.

    What will be the recommended approach to follow. To the extent it is feasible, I'd rather work with unity solutions, the third-party, it can help me to learn the essential, i.e. unity flow and work with a community I with which, I'm slightly familiar.

    Most importantly, as a newbie, It'll be great to learn from a scalable solution and simple one.

    Currently, I focus on the network solution that will allow me simply to add a unity files, hook with the backend data. A lobby and stream the game via a game room. One room will be enough for the moment. Lobby, Relay etc' will arrive later.

    Any tip, advice or reference, will be highly appreciated.