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What namespace to use for vuforia

Discussion in '2017.2 Beta' started by Studiomaurer, Aug 18, 2017.

  1. Studiomaurer

    Studiomaurer

    Joined:
    Sep 5, 2012
    Posts:
    52
    I'm trying to port a project to Unity 2017.2b07 and Vuforia 6.5

    As this is integrated now I would expect the new namespace to be UnityEngine.XR.Vuforia
    But it is not implemented (yet?). Also, no vuforia items appear under the gameObject Menu.

    I checked "Vuforia" when downloading the beta and activated it in the player settings.
    What am I doing wrong?
     
  2. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    287
    @Studiomaurer The namespace is just using Vuforia. They aren't under the UnityEngine.XR namespace as we will be exposing generalized API's through the UnityEngine.XR namespace that will support similar/common AR functionality between the different AR sdks.

    For reference on the Vuforia namespace and some of it's functionality. The scripts included when you are prompted to import their package are a great start. (Just add a Vuforia object to the scene from the Object Menu.) As a heads up, you might need to restart Unity after importing.
     
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