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What Multiplayer service would be best for me?

Discussion in 'General Discussion' started by FearWolf, Jul 31, 2019.

  1. FearWolf

    FearWolf

    Joined:
    May 19, 2019
    Posts:
    2
    Hello everyone I excited to code really enjoying unity new to multiplayer aspects! Anyway I am creating a real time strategy card game game-play mechanic similar to clash royal or south park phone destroyer but will be a little different and have a lot of interesting features battle wise. Ill do a list of my online features id like to have.

    matchmaking 1-v-1 maybe 2-v-2 may be hard with my camera angle id like to use
    tournament mode maybe 4 or 6 players
    be in a team and option to fight teammates to test cards or have fun.
    pve dungeon mode climb higher or lower to get better rewards etc
    chat area for team members to talk to each other.
    team based events to collect rewards and solo events as well.
    like to be able to make it where players cant cheat.
    if a player/host quits the game it will end the match.

    I've been researching different options photon, unet, smartfox etc. from your experience what would work best for this type of game? ill take any help and if anyone has a starting point or directions to help me tutorials, documents etc much appreciated. I'm aware some of the topics above may not having anything to do with multiplayer. I do have the basics done battle scene, lobby etc. I will have another question for pve but will make another thread.