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What Multiplayer Architecture to chose in 2019

Discussion in 'General Discussion' started by Divunity, Jan 12, 2019.

  1. Divunity

    Divunity

    Joined:
    Dec 29, 2016
    Posts:
    6
    I'll try to make this short and to the point.
    I did a multiplayer card game project back in 2017 using unity + photon. The entire thing was done mostly via RPC calls . [PunRPC]
    Now I am thinking of doing another online multiplayer project just for practice. I there are words everywhere that unity is ditching it's Unet and adapting something new.
    So which Architecture should I chose that will keep my skill relevant when the new Multiplayer API hits market?

    PUN / Unet / PhotonBolt / PUN2 / Socket.io(have no Idea what that is) / Mirror / Something Else...

    Thanks in advance.

    Edit : Free API/Assets are preferable.

     
    Last edited: Jan 12, 2019
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    *scratches chin*

    I guess you won't be choosing SpatialOS.
     
    xVergilx, Antypodish, Grizmu and 2 others like this.
  3. I think as of now it worth to hold off that decision a little bit (1-2 weeks I think, if you can afford it).
     
    Ryiah likes this.
  4. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694
    Write an abstraction layer that sits between your gameplay code and the underlying network library.
     
    Antypodish and Ryiah like this.