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What material settings should I use for these textures

Discussion in 'Getting Started' started by JoKe90, Nov 7, 2015.

  1. JoKe90

    JoKe90

    Joined:
    Jun 10, 2015
    Posts:
    15
    Hi!

    I have a model with two parts, and I need to apply material into them. Here are the files the model came up with:
    model_part1_Diffuse - this has color in it
    model_part1_Specular - this is black/white
    model_UV - this looks kinda cartoonic, simple colors
    model_part2_Diffuse
    model_part2_Specular

    What settings should I use for texture files? They are .PSD if that counts.
    How do I apply these to material so that it looks good? What shader to use?
     
  2. -Singularity-

    -Singularity-

    Joined:
    Jul 27, 2014
    Posts:
    122
    Hey, can you post a screen?
     
  3. StevenGerrard

    StevenGerrard

    Joined:
    Jun 1, 2015
    Posts:
    97
    Unity has build-in diffuse and specular shader.
    However for cartoonic rendering, you maybe need a third-part cartoon shader package.
     
  4. JoKe90

    JoKe90

    Joined:
    Jun 10, 2015
    Posts:
    15
    Sorry for the delay
    Here is my model's textures, from left to right: part1_diffuse, part1_specular, part2_diffuse, part2_specular, uv

    model.png
     
  5. -Singularity-

    -Singularity-

    Joined:
    Jul 27, 2014
    Posts:
    122
    Ok so these are the textures, we need to assign these textures to materials and then we need to assign the materials to the mesh (model).

    Does your model already have materials assigned to it? They might just need the textures assigned to them.

    If not you need to create a new material using the standard shader and assign the diffuse texture to the albedo slot, then assign the material to the model. Do the same again for part 2.

    You should be able to find a decent YouTube tutorial on the standard shader for unity 5 / assigning materials I think.
     
  6. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    It might also be worth navigating to the Learn tab and looking at the graphics section and familiarizing yourself with the graphics system in Unity.

    Here are two overviews that might help:
    http://unity3d.com/learn/tutorials/modules/beginner/unity-5/unity5-lighting-overview
    http://unity3d.com/learn/tutorials/modules/beginner/5-tutorials/standard-shader

    Now, this is a little intense, but eventually it's worth a read. At this stage, you may want to scan through it and see if anything sticks:
    http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering