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What makes unity so good?

Discussion in 'General Discussion' started by robbie_1994, Nov 18, 2014.

  1. robbie_1994

    robbie_1994

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    Hi just deciding on what 3d program to start to learn, and I would like to hear from the community of Unity to tell me. Thank you :)
     
  2. mgear

    mgear

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    my favourites:
    - easy to use
    - free basic/indie version
    - simple asset workflow (imports many common files, just drag & drop)
    - unity c# is easy to learn
    - multiplatform publishing
    ..
     
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  3. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

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    What makes unity so good? The community.
     
  4. Xaron

    Xaron

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    That was a good one! :D ;)
     
  5. dogzerx2

    dogzerx2

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    It's has a simple (but powerful) intuitive and coherent workflow, with a ridiculous amount of learning material and well organized documentation which is extremely important.
     
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  6. Aishiteru

    Aishiteru

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    Asset store provides everything
    The drag and drop feature on the scripting is nice
     
  7. jashan

    jashan

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    Its name.

    Its creators.

    Its users.

    But personally, what made me decide to use Unity was that it's using the .NET framework for scripting and I can use C# as implementation language for game logic ... and I can target any platform I could think of (back when I started using Unity, only Mac and Windows were relevant but today this still is a huge pro-argument). To me, those two things really matter most.
     
  8. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    I'm going to have to copy Graham and also say the community but I'm also going to add the company too. I've never experienced a community so friendly and passionate and a company so willing to listen and respond, I've been a part of a lot of communities, you're my favourite <3.
     
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  9. GoesTo11

    GoesTo11

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    It's well supported. Plugins from companies like Oculus and Sixense make it almost trivial to add rift or motion controller support to your games.
     
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  10. TheFurryDev

    TheFurryDev

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    One thing I like is it's got a really good free version, so while you're learning the basics you're not paying a dime. Also, licensing is a once-and-done fee, with no royalties. Last but not least, the community is really awesome!
     
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  11. Dustin-Horne

    Dustin-Horne

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    And an abundance of Hippo.
     
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  12. GarBenjamin

    GarBenjamin

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    Can easily publish to multiple platforms and seems like it will be around for several more years at least. Those are the two reasons I use it.
     
  13. nestg

    nestg

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    that is very expensive?
     
  14. JeevanjotSingh

    JeevanjotSingh

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    The thing that will ever help (tools are general of a game engine and editor,functions are almost equal) some of them are open source and some are free to use but the thing that will always (while you are exploring world's best game engine will turn you to unity is ..........................................)
    The Community .
    It always wins .
    Here is my small experience with other game engines.
    I am going to like genesis-3d . The open source unity Interface clone game engine.
    I got the bug in game engine while you import models , i send them with details and pic of bug to solve it
    now 5 months ago and they didn't reply me for anything , and not even a new version .
    I have got so many experience with so many different 2d,3d(game engine) to make my first game , but for start and at the end (until you are not able to make your own game engine or editor ) you have to turn yourself to Unity3d .
     
    Last edited: Nov 18, 2014
  15. Tomnnn

    Tomnnn

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    Being cross platform! With slight tweaks per platform, your game can go anywhere :D
     
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  16. robbie_1994

    robbie_1994

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    Iv currently been using lightwave and just cant wrap my head around it. but this sounds great from all the comments iv been getting definitely going to give Unity free version a spin.
     
  17. Not_Sure

    Not_Sure

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    You've really got two engines to pick from: Unity and Unreal.

    Unreal requires a $19 a month fee, but you can cancel at any time and load Unreal after the subscription is canceled but it won't update.

    Unity offer a fantastic free version that you can pretty much do anything with and do work arounds for features that only the pro-version has. Pro does offer a great deal of things and if you're a pro it's a must. Pro costs $1500 straight up or $75 a month with a one year contract.

    When you build a game a make money off it Unity leaves you be, Unreal charges 10% of gross profit.

    Unreal is undoubtedly more "powerful" and has more out-of-the-box features, such as level editing tools.

    However Unreal is a BEAST that requires a good rig and their claims of being able to run well on all systems is greatly exaggerated.

    Unity, on the other hand is super light and agile. Way more stable. Way, WAY, WAY more stable. It runs on anything, can publish to anything, and has much more successful indy developers and much more indy titles that get made.

    Lastly, it's not even a fight as to who has the better support. Unity would be Mike Tyson on speed with chainsaw arms and Unreal would be a sleepy kitten with a pathetic cry.

    Unity's community, documentation, support, tutorials, and general welcomeness is unparalleled.

    And because of that Unity wins, hands down.

    That's why you should consider it.
     
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  18. Ryiah

    Ryiah

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    It is 5% and only after the first $3,000 per quarter per product.
     
  19. Not_Sure

    Not_Sure

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    Ah, so it is. Thank you.
     
  20. SunnyChow

    SunnyChow

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    affordable
    easy to use for both programer and designer
    powerful (especially when integrated with native plugins)
    asset store
     
  21. Ryiah

    Ryiah

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    Only if you're attempting to run it on a truly ancient computer. My graphics card, a GTX 460, will be four years old starting next year. At the time of its purchase the model was over a year old. So we're talking five year old graphical hardware coming next year.

    It runs the Unreal Elemental Demo, in the editor, at no lower than 20 FPS. It would be considerably faster outside of the editor considering the editor is running inside the engine along with your project.

    It isn't as if the system recommendations given by Unreal are expensive. Both quad core and the minimum memory are very common in OEM computers now. An acceptably powerful graphics card can be had for at most $100. If you're using really old generation hardware or Intel HD, that's the fault of the computer owner. Not Unreal.
     
    Last edited: Nov 19, 2014
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  22. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

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    Anyway, heading back on topic...

    My favourite thing about Unity is the sheer range of different projects, games and ideas that are made with the same engine, and just how experimental and diverse they can be. I will never forget being shown an Oculus Rift game where you have to cheat in your class exam, by peaking at your classmate's exam papers, but all of the students are dolphins. And that same core engine has been used to make a Kim Kardashian dating simulator. AND it has also been used to make these 5 games, of completely different art styles, genres and team sizes. :)

    Cuphead
    upload_2014-11-19_12-4-42.png

    Become IronMan Kinect Installation
    upload_2014-11-19_12-6-2.png

    Firewatch
    upload_2014-11-19_12-14-1.png

    Kerbal Space Program
    upload_2014-11-19_12-9-16.png

    Teslagrad
    upload_2014-11-19_12-14-25.png
     
    Last edited: Nov 19, 2014
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  23. Kavorka

    Kavorka

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    I have been thankful for fast compile times recently.
     
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  24. jashan

    jashan

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    Agreed! This is definitely something that makes Unity stand out of the crowd. Diversity in Unity :)
     
  25. hippocoder

    hippocoder

    Digital Ape Moderator

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    Personally I like Unity for the fact it's royalty free.
     
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  26. Ryiah

    Ryiah

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    You and your habits of linking neat looking games only to teasingly not state their names. :p
     
  27. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

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    Sorry! It wasn't intentional, although I do hope that some people recognised Cuphead...

    Updated names now! :)
     
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  28. Wigen

    Wigen

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    Aug 31, 2013
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    Love the Unity engine so far. I haven't used the Unreal engine yet but with the 1 year working with unity it has been a blast.

    From creating phones as controllers for our game to even using joysticks as well. It all came together.
    Best part about Unity is how quickly I can prototype new features or games.
     
  29. im

    im

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    + the asset store
    + lets you code in c#
    + easy to use ui
    + nice documentation
    + nice community
    + very affordable
     
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