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What kind of build is necesary upload to servers(multiplayer games)

Discussion in 'Multiplayer' started by ebenknot, Dec 10, 2018.

  1. ebenknot

    ebenknot

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    Hello, we create an online game and now the matchmaking is almost done, all with Unet. Almost done because we have to finish some stuff about the rooms for the players,create room,erase room,put players in rooms..etc.... BUT we dont have any idea about what kind of Build do we have to upload to the servers(we prefer amazon with the new services hosting for videogames...) That build now is a windows unity export build. That creates the match in the PC and mobile phones(apks) can play in that match hosted in PC. Now hosted in PC but we need to put in the servers and execute lot of times to make lot of matches. An scalable system for thousand players. So, the question is....What kind of program/build do we have to export or create from unity to put in servers for the service of the game? Thanks so much in advance! ;)
     
  2. Joe-Censored

    Joe-Censored

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    9 times out of 10 you'll want to create a Linux build with the headless checkbox checked, and rent Linux servers for the hosting.
     
  3. ebenknot

    ebenknot

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    rent linux server? link?
     
  4. Joe-Censored

    Joe-Censored

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  5. ebenknot

    ebenknot

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    thanks for the information. We have make the matchmaking well with unet,and now we have a freelance working on it. He is going to use amazon servers to put our game that creates the matches and the clients will conect to that matches with the apk.
     
  6. ebenknot

    ebenknot

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    we are having a problem with the conection because unet is in 3 places of the world,and amazon is only in USA,so how can i fix that? so when we create a match in Barcelona(Spain),we can not conect from Sevilla (Spain also). How can we erase the limit of create matches in differents servers(asia ,america,europe) . Is this has to be a normal problem?
     
  7. Joe-Censored

    Joe-Censored

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    I thought you said you were hosting your own matchmaker servers, not using Unity's.

    When using Unity's deprecated Unity Multiplayer Service, you can force everyone to go to a specific region.

    https://forum.unity.com/threads/unet-matchmaking-europe-north-america-cannot-see-rooms.345065/

    But Unity already announced those servers will be shut down in the not so distant future, so I don't understand why you'd be building a new game using them.
     
  8. ebenknot

    ebenknot

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    We are thinking to change to GameSparks, The problem is that we need to hire freelance who control GameSpark. And we need a good multiplayer back-end even being a simple game. and escalable.