Hi all, please excuse my Noobiness, but what is up with Unty's spherical mapping method? It seems the UV coordinates attached to Unity's sphere object must be all wrong, or something, and I find no documentation or online help that seems to address the issue. (setup: Unity 5.x Pro on OS X Mavericks) I'm trying to wrap an image of the earth on a Unity Sphere. I created a new material, select standard, and attach the NASA Earth map you can find everywhere - for example: (but of course, at higher res) - to the albedo texture map, and below is the result. So, I dig and dig and dig and dig, for 2 days now, and the only thing I can find is a resource with shader code that implies that it will map correctly to a sphere. So I copy the code to create a custom shader, but it does exactly the same thing (probably no wonder: the code looks suspiciously like Unity's shader template code): Note how distorted north America looks, and Antarctica - there is definite pinching at the poles and a seam where there should be none.... leads me to believe there is something wrong with the object itself. I do not believe I am doing anything incorrectly, and I've been using 3d software for years, so while I am a noob to Unity, I can't help but believe there must be something fundamental going on that some one can help with - some undocumented bug or something major I am missing? Is Unity's bult-in sphere gameObject corrupted or something? Thanks for any help, links, or resource in advance!