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What is UniversalForward and why it need to be changed from ForwardBase ?

Discussion in 'Universal Render Pipeline' started by Thaina, Feb 16, 2020.

  1. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,163
    I have been use old shader from asset store,
    SD Unity-Chan Haon Custom
    specifically. But it render everything magenta in universal pipeline project

    Wasting many days, I found out that I just need to change its shader tags
    from
    "LightMode"="ForwardBase"

    to
    "LightMode"="UniversalForward"


    Why is that? Are there any document describe this?
     
  2. trapazza

    trapazza

    Joined:
    Sep 3, 2012
    Posts:
    7
    Wow, still no trace of info about this one on the Unity manual.
    Unless you're just using surface shaders you're screwed.
     
  3. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,163
    digging