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What is this "<unknown scope> - Plugin Event" in the Frame Debug on an Empty Scene?

Discussion in 'General Graphics' started by AhSai, Aug 2, 2021.

  1. AhSai

    AhSai

    Joined:
    Jun 25, 2017
    Posts:
    129
    Just curious what this is?
    upload_2021-8-1_22-49-21.png
     
  2. lingdu_y

    lingdu_y

    Joined:
    Apr 15, 2021
    Posts:
    10
    Oh, I also wanna known what it is, I use GL in CommandBuffer, and it shows unknown scope too. It is under URP project, I haven't got idea how to solve this problem
    upload_2021-8-3_14-39-17.png

    upload_2021-8-3_14-39-37.png
     
  3. BenLuker

    BenLuker

    Joined:
    Dec 29, 2016
    Posts:
    1
    I'm seeing this exact same thing entry in the Frame Debugger and I'm not sure what it is either. I can't find anything about it other than this forum.
     
  4. harryblack

    harryblack

    Joined:
    Dec 26, 2016
    Posts:
    19
    I am getting this in Editor mode but once I Play and then check the frame debugger then it disappears.
     
  5. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    101
    Hey, thanks for reporting this issue. We are currently investigating it and have a fix now. Will update again when the fix is out in future Editor releases.
     
  6. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    This is still showing up in my project (2021.2.4f1 - URP 12.1.1). Any updates on this?
     
  7. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    101
    Fix is currently in queue for release. It will be available in 2022.1 first likely in one or two weeks. And then backporting to 2021.2 and 2020.3, which might take longer time.
    I will try to update this thread when I know the Editor version number.
     
    daneobyrd likes this.
  8. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    Awesome news, thanks!
     
  9. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    I assume this has been fixed and released. I haven't been checking changelogs lately but I just searched and couldn't find anything about this being backported. Any updates on which version number will have this fix?