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what is this? Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not a

Discussion in 'Data Oriented Technology Stack' started by laurentlavigne, Jan 30, 2018.

  1. laurentlavigne

    laurentlavigne

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    I'm not using nativearrays, and the job does takes longer than 4 frames by design
     
  2. Peter77

    Peter77

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    Jun 12, 2013
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    This came up before, did you look at this thread already?
    https://forum.unity.com/threads/job...tions-that-are-more-than-4-frames-old.513124/

     
  3. laurentlavigne

    laurentlavigne

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    an error in the job was exiting the loop too early (my guess)
    anyway, it's fixed an oh unity using more than 20% cpu, me like