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What is this crash means? "ZN13ShaderObjects16loadShaderBinaryEP15CompilerContext"

Discussion in 'Android' started by clevergamesdev, Jul 15, 2019.

  1. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    We have a really strange crash showing this error:


    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

    _ZN13ShaderObjects16loadShaderBinaryEP15CompilerContextPvmS2_mP23QGLC_COMPILETOIR_RESULT

    #00 pc 0000000000a513b0 /system/vendor/lib64/libllvm-qgl.so (_ZN13ShaderObjects16loadShaderBinaryEP15CompilerContextPvmS2_mP23QGLC_COMPILETOIR_RESULT+920)

    #01 pc 000000000099ade0 /system/vendor/lib64/libllvm-qgl.so (_ZN15CompilerContext16loadShaderBinaryEPvmS0_mP23QGLC_COMPILETOIR_RESULT+164)

    #02 pc 0000000000a6dac4 /system/vendor/lib64/libllvm-qgl.so (_Z20QGLCLoadShaderBinaryPvS_mS_mP23QGLC_COMPILETOIR_RESULT+108)

    #03 pc 00000000000b11bc /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN17QglShaderCompiler19LoadShaderFromCacheEPvP23QGLC_COMPILETOIR_RESULTPK10QglProgram14QglShaderStage+252)


    We are only using mobile shaders and there aren't any large textures in our game.
    what could possibly cause it?

    (Unity version 2019.1.0f2, IL2CPP 32 & 64)
     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,028
    Hi!
    What device does this happen on?
     
  3. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    Happens on LG G6 (lucye)
     
  4. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,028
    Can you please report a bug then?
    Thanks!