Hi! I'm curious what your workflow is when you are still working on your tileset, but you use it already to build your tilemaps. Here is how I tried it and failed: Created a tileset image with an image editing software, saved to png, I imported it as a sprite in unity. Created a new palette. Assigned the sliced sprites to the palette, so unity generates Tile objects from it. I built a level using this palette. Then I wanted to change smaller bits of the original tileset image. I changed the tileset image, and saved it on top of the original file. I grabbed the updated sliced sprites and assigned them to the palette, so unity generated new Tile objects from it, overriding the previous Tile objects. The whole tilemap I made previously was now filled in with different shades of red / pink instead of the new tiles. So the question is, how can I properly reimport a tileset image and update the tiles in the tilemap with the new ones. Thanks for your answers in advance!