I heard there were some performance issues on DX12, but the tests I've seen have been only on Unity 2020 and such. What is it's current state? Have the issues been mitigated? I heard something about an issue with compute shaders. I ask cause I intend to switch to Unity 2022 from 2021LTS for the Display HDR support (What can I say I'm an HDR enthusiast). But that requires DX12, and I know a lot of companies have struggled on that front. I intend to do some test builds, but given it's still early and not in LTS there's issues on that front so I just wanted to ask what to expect.