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What is the proper way to make 2D game animations ?

Discussion in 'Animation' started by JobiJoba, Nov 12, 2017.

  1. JobiJoba

    JobiJoba

    Joined:
    Jun 1, 2017
    Posts:
    13
    Hello !

    I'll start working on a first game with a few people really soon, it's a 2D game with a top view where the character can move in all directions.
    And I'm starting to wonder about a lot of things regarding the technical things surrounding game animations, because I don't really know "how it's done properly". Some of those things are :
    How big should we make the sprites ? How does it work when you change the resolution of the game ? Should we make huge sprites and have them be scaled down ? In which case won't they loose quality in the process ?
    Does all of that mean that we're supposed to use vector graphics ?
    What I mean is, I'm afraid of us starting to happily draw our sprites to later find out that it's not the way we're supposed to do it and that we invested a lot of time for nothing. Where should I look to find reliable information about how it's actually done, specifically ?

    Thanks a lot in advance !
     
  2. JobiJoba

    JobiJoba

    Joined:
    Jun 1, 2017
    Posts:
    13
    Bump !