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Unity What is the most useful aspect of Miniworld and why?

Discussion in 'EditorXR' started by YinghuaUnity, Mar 23, 2021.

?

Do you think Miniworld is useful?

  1. Yes indeed

  2. Not really

  3. Sometimes

Results are only viewable after voting.
  1. YinghuaUnity

    YinghuaUnity

    Unity Technologies

    Joined:
    Jun 25, 2018
    Posts:
    2
    Hi, we are looking for user feedback for the Miniworld feature to better inform us. We would really appreciate it if you could take a few minutes to tell us your experience/feedback for Miniworld in EditorXR and what is the most useful aspect of Miniworld to you and why? Thank you!
     
  2. Underwurlde

    Underwurlde

    Joined:
    Jul 6, 2017
    Posts:
    6
    It's really useful when white boxing levels for rapid iteration, being able to move large parts of the level around to experiment without having to move yourself around in the scene and/or change scale is a big timesaver.
     
    YinghuaUnity likes this.
  3. YinghuaUnity

    YinghuaUnity

    Unity Technologies

    Joined:
    Jun 25, 2018
    Posts:
    2
    Thanks a lot for the feedback. Do you normally use one miniworld or multiple miniworlds when moving parts around?
     
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