I'm not talking about things that are poorly implemented or awkward, but things that are completely pointless and have no real place in the workflow at all. Recently while working on my game, I rediscovered something that seems to have no actual point whatsoever. That something? The "create -> prefab" dialogue option. Nothing about this fits into the way Unity works. Once you create a prefab, you're left with, well, an empty prefab. You're unable to add anything to it through any means I've found and it doesn't even come with a zeroed out transform. You can't even drag it into the scene. Maybe there's something I'm missing about this, but this feature seems to be entirely pointless. What other pointless features does Unity have?