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Discussion in 'General Discussion' started by Arowx, Jun 11, 2016.
One I made earlier...
What is the largest game made with Unity?
Define "large." Are we talking in terms of file size? World size? Playerbase size? What?
In this case it's the amount of content in the game, so world size, level count etc.
For instance you could argue that Kerbal Space Program is one of the largest but it doesn't have a lot of content, most of it is empty space.
So in this case amount of content is king.
Hearthstone has lots of content with the extension and single player stuff
There's also Hitman Go and Lara Croft Go, both of which shipped with a load of puzzles and later came with addons.
Some numbers would be helpful then we can start to go top trumps with this!
Categories could be:
Rust is pretty massive.
Pillars of Eternity is pretty huge. I still have not finished it
It's a remake of the engine for the game using Unity. It's world map is 161,600 square kilometers. It has 15,000 towns and dungeons with 750,000 NPCs occupying them. It takes weeks of real time to traverse the world.
The Forest is made in Unity too, right? I recall that being kinda big.
Crossy Road probably beats them all in terms of installed player base.
Shush. I'm enjoying the feeling of linking something no one can beat according to the requirements given.
Made or released? There was someone posting in the editor sub-forum that was struggling because their game was over 200gb.
Cities: Skylines is a fairly large game.
Angry Birds 2 has over 600 levels.
There was a pretty big steampunk game a while ago, but I don't recall the name.
What is largest Unity game by file size?
But in my defense, Pokemon Go was released one month after my post.
Daggerfall was entirely remade? Or is it just the world?
Let me ask you a question. How do you know your life is not a game made with unity?
Originally it was just the world but now progress is somewhere in-between. Back when I created that post they had started getting some good momentum and from the looks of things they're continuing to progress very well. Wouldn't surprise me if we saw it completed within a couple of years or so.
Great graphics, loads of threading, no loading screens, etc.
We use real world geometry to make terrains over 200km square. But we're training apps, not games
Homeworld: Deserts Of Kharak is also big if you take terrans from all the missions
I hadn't noticed the date...
Doh! I missed that this was a necro.
Anyway, Tale of Toast is a full-fledged MMO, which makes it pretty big. It has pretty much all the features that WoW had when it first released, which is impressive for the tiny size of their team. (I think it's only 2 people.)