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What is the GetButton alternative for the new Input System's UI map.

Discussion in 'Input System' started by xLegend_, Jan 15, 2022.

  1. xLegend_

    xLegend_

    Joined:
    Jan 26, 2018
    Posts:
    1
    I'm trying to create a dialogue window that builds the string one character at a time. I want the player to be able to skip this via input such as left-clicking anywhere, pressing enter, pressing the south button on a controller, etc. I figure the best way to do this is to use the input provided by the Input System UI module.

    So... without actually using any interactable UI objects, could I register input from the UI action map in order to skip ahead in the dialogue menu?