And here goes our old discussion again, heh Not this much about reality it seems. Fact is, Blender gets rarely used in the Industry. And this has its reasons. Just have a look at Polycount or CGTalk to see what tools gets used Regarding "Blender can do almost anything Pixar can do",well, you can also do a race with a gogo mobile. But this doesn`t mean that you can succeed with it. Pixar is no modeling app. They make movies, and they have their special toolchain for that. That`s not Max or Maya though. Nice try, but wrong direction my friend. I don`t talk about skills here. Skills are subjective. I talk about measurable things. Relevant things for a professional pipeline. VRay simply renders by classes faster. With still better quality than Cycles. I talk about features. Does Blender have something comparable to Forester? Nope. A high quality particle system available in Blender? Nope. I talk about speed. The polygon modeling has still lots of fragments from the old core inside. Ngons still mainly exists at the paper for most tools. Which makes the workflow complicated and slow. Sculpting? This one has become a pain up to useless in its last incarnation. Texture painting? Not this bad. But not comparable with 3D Coat, Mari or other tools for that. And so on, and so on, and so on. Sure, Blender has catched up alot in the last months and years. It may surprise you, but the big boys also evolves. With a even faster pace. Because there`s much more money behind their evolution. As told, Blender is not bad. And it`s a jewel under the open source projects. But it is by no means a substitute for the big boys. It has too much limits. And the industry thinks equal. As told, it has its reasons why Blender doesn`t get used in the industry.