Hi, I don't know Unity yet but I know C#. I read that Unity is the most productive game engine. I've long had an idea for a 3D story-driven detective game, but didn't think I'd ever be able to do it (for lack of help to create all the assets), until I looked into Daz. Daz would let me use ready-made models (customized to my desires using "morphs") and animations that look absolutely amazing, saving me a whole lot of effort, seemingly without requiring any 3D modeling/animation experience. If I could easily reuse Daz models, clothing and animation in Unity, that would allow me to do the whole game on my own! I saw comments saying it's not easy, that there's always issues you have to fix by hand. But they're from 2 years ago. How are things now? Here's the sort of things I'd like to be able to do, are these easily fone nowadays: 1. Import Daz model, animations, clothings 2. Play any desired animation for the given model 3. Cancel the given animation at any time 4. Change clothing for a given model I'm also wondering if I can join multiple Daz animations in Unity, for example: I have a "holding telephone" arm animation, could I combine it with "walking" leg animation to have a model talking on the phone while walking? Or would I need to create a third walking+telephone animation in Daz and import that? Similar to the previous question, the main character needs to show injuries on his face/body, and Daz has texture packs for that. Would I be able to just import an injury texture and apply it to the Daz character model, or would I have to import a brand new "injured main character" model into Unity?