The platform that I want to publish requeries me to support browsers: Google Chrome; Internet Explorer; Microsoft Edge; Mozilla Firefox; Opera; Safari. Some of them do not work with WebGL 2.0. So I have to support WebGL 1.0 So my question is: What is the correct way to do this if I want to use Linear Color space in my main builds, and to use WebGL 1.0 and gamma as fallback. Is it real? Cause I will have separate android builds and I want better lighting behaviour in my scenes.