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Question What is the correct way to support WebGL 2.0 and WebGL 1.0 at same time? What about Color Space?

Discussion in 'Web' started by DrViJ, Aug 17, 2020.

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How do you work with color spaces and WebGL1-2 compatibility

  1. Use gamma color space and dont worry about it

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  2. Make two builds: main with 2.0 and linear, and secondary with 1.0 and gamma. load them after check

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  3. Other (please tell how do you do this in comments)

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  1. DrViJ

    DrViJ

    Joined:
    Feb 9, 2013
    Posts:
    154
    The platform that I want to publish requeries me to support browsers:
    • Google Chrome;
    • Internet Explorer;
    • Microsoft Edge;
    • Mozilla Firefox;
    • Opera;
    • Safari.
    Some of them do not work with WebGL 2.0. So I have to support WebGL 1.0

    So my question is:
    What is the correct way to do this if I want to use Linear Color space in my main builds, and to use WebGL 1.0 and gamma as fallback. Is it real? Cause I will have separate android builds and I want better lighting behaviour in my scenes.