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Other What is the best way to start working on an Oculus (Quest) game?

Discussion in 'VR' started by DevDunk, Apr 2, 2021.

  1. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,042
    I am looking for a good solution for the fundamentals of VR games.
    I know Oculus Integration exists, but it adds about 30MB to the game package without adding much useful for me.
    I want to have a method to quickly have virtual hands (and/or controllers) and movement in VR, without coding everything myself. (some parts are fine, but not everything from scratch)
    Is there a package or asset that has this without adding as much bloat as Oculus Integration?
     
  2. wannabevr_developer

    wannabevr_developer

    Joined:
    Feb 3, 2021
    Posts:
    9
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,042