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What is the best way to learn 3D modeling for video games in Blender?

Discussion in 'Asset Importing & Exporting' started by KyleStank, Dec 28, 2014.

  1. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    Hello,

    I use the Unity game engine for games and I love it. I know how to program in Unity pretty decent. But now since I know how to write the code for games, I want to know how to make the graphics for games. I can only model VERY basic stuff, and I know basic UV mapping. I don't consider myself as knowing how to model.

    So, what is the best way to learn 3D modeling for video games? My ultimate goal is to learn how to make a human player with textures, animation, and being fully rigged. I also want to be able to model guns. So look at it like this, I want to be able to model just about everything a game has. Levels, GameObjects, Players, etc. I am not looking to make the best looking game ever. I want to be able to model low poly GameObjects like guns, players, tables, etc. Once I am able to model low poly stuff, then I can finally make a game. And continue to practice modeling to become better. But how would I do this?

    PS: I want to use Blender for 3D modeling.
     
  2. kburkhart84

    kburkhart84

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    Apr 28, 2012
    Posts:
    910
    my recommendation, just like games. Make things simple, then more complicated. Start with things like cubes, cones, and other stuff like that. Start extruding sides, subdividing, simply moving verts around to make some shapes. Follow increasingly complicated tutorials, starting small and getting bigger and longer. It works just like programming, etc...
     
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  3. KyleStank

    KyleStank

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    Thank you a lot. I will follow these tips to become better.
     
  4. k1mset

    k1mset

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    Dec 4, 2012
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    I picked up a book on creating a zombie model in Blender 2.6, that included files for creating a zombie FPS in Unity. Was a very resourceful book. I do not recommend getting it at Barnes and Nobles like I did, when I could of gotten it much cheaper on Amazon. Try that, there are a few really good books for learning Blender, just takes a lot of time and patience.
     
  5. Kellyrayj

    Kellyrayj

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    Aug 29, 2011
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    I found it easiest to just jump all in. I would search over deviant art. Find something cool that I wanted to make and I would try to replicate it. Don't worry about polygon count. Don't worry about rigging and texturing. Just makes something. It will take many many hours before you make something you are really proud of.

    Keep at it. It's worth it.
     
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  6. sidegame

    sidegame

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    Well for me the best way to learn blender or any other program is to create something with it, but wait where to start from? Will just try to follow a project tutorial series [creating something from scratch] and then just try to practice the same thing. You will learn a lot of techniques and tools and how to use those tools to achieve a particular thing. And trust me you won’t believe that after following some of those project tutorials you will be able to create anything you want.:cool:

    And yah that is how I learned Blender;)
     
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  7. sstrong

    sstrong

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    Oct 16, 2013
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    Here are a couple of basic tutorials that will get you started:


     
  8. PatBGames

    PatBGames

    Joined:
    Mar 28, 2009
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    120
    This course at cgcookie may interest you:

    Low Poly Character Creation in Blender and Unity
    http://cgcookie.com/blender/cgc-courses/low-poly-character-creation-blender-unity/

    The entire course seems to take near 50 chapters and around 20h of video. It is not free, but included in the "citizen" membership of the site (around 18$ a month).
    It's a little dated (2011), but comments on the site don't seems to complaint about that.

    I haven't tried it myself.
     
  9. BrandyStarbrite

    BrandyStarbrite

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    Well in Animation class.
    The teacher started us off, by teaching us, how to make simple things like a simple vase and tea cup etc.
    We were using Maya at the time.

    When I switched to Blender. One year later...............
    I started off simple, making a simple vase, etc.
    Then as time went by, a ton of fancy vases, which were alot of fun to make and texture. :D

    I noticed that, making simple objects, can teach you alot about the process of making objects, in a 3d modelling software.
    And also, teach you alot about the 3d software you are using as well.

    My suggestion is to try and make a simple bowl, vase or plate etc.
    Or a Snow man! :D
    When you get better.

    Or do like what some of the other guys here told you to do. :)
    Make a simple cube or other object. Then extrude, twist or subdivide it etc.

    Or check Youtube or Vimeo. They have lots of tuts.

    Blender cookie is one great place to start.
    http://cgcookie.com/blender

    CG TUTS+
    is another. http://cgi.tutsplus.com/categories/blender
     
    Last edited: Jan 15, 2015
  10. BrandyStarbrite

    BrandyStarbrite

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  11. KyleStank

    KyleStank

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    Wow, thank you guys. I will check these out.
     
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  12. thefinn

    thefinn

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    Jan 2, 2015
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    I am brand new to doing this myself.

    I have found progrid and prototype to be amazing for someone like me who has zero artistic genes - check the store for them.

    I am considering buying the bundle now...

    Ah sorry I just saw your last line, if you're hell bent on blender there's some good character creation tutorials with "makehuman" which has blender plugins as well for making clothes for your characters.

    The tutorials were fairly simple and seemed a good start to me - especially if you hate messing around with 100 things that have nothing to do with what you want to do, just to get to that one part that you're actually interested in.