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What is the best networking engine for MMORPG game?

Discussion in 'Multiplayer' started by Xazerek, Oct 17, 2015.

  1. Xazerek

    Xazerek

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    Nov 3, 2014
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    Unet will be enough for mmorpg game? Maybe Forge Networking is better? I need easy and very good networking engine to handle a lot players.
     
  2. Jamster

    Jamster

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    Apr 28, 2012
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    It depends what you want the networking system to do... Need physics? Pathfinding? Need it to run in Unity? How many clients do you want?

    You probably need to tell us a lot more ;)
     
  3. Xazerek

    Xazerek

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    Nov 3, 2014
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    @Jamster It has to handle about 500 players in one server.
    It will be 2D real time MMO RPG game for mobile devices and web browsers.

    I only need chat, pathfinding, and sync everything like enemies, player's spells etc. between other players.

    I have done my 2D rpg game. I only need to make it multiplayer.
     
  4. Jamster

    Jamster

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    UNET might not manage that many players (I don't have much experience so don't hold me to that), Forge should do be able to do that, my DarkRift could definitely do that (and maybe a little more!).

    From the point of view of DarkRift, it's not too tricky to convert a finished game, you'd need a little bit of .NET experience if you want to make it authoritative (which I'd recommend) but if you've made the game you can probably do that :)

    In the end, download and fiddle with/try each networking system then, if you like it, duplicate your project and try to make it multiplayer using that networking system.

    Jamie :)
     
  5. Xazerek

    Xazerek

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    If i buy one time DarkRift Extreme i will have it working forever?
     
  6. Jamster

    Jamster

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    Yup, but personally I'd get the free version first ;)
     
  7. Xazerek

    Xazerek

    Joined:
    Nov 3, 2014
    Posts:
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    I gonna test DarkRift free now. Thanks :)
     
    Jamster likes this.