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What is the best network option to make a game which handles more than 100 players in a room?

Discussion in 'Multiplayer' started by xxmohammadmbbmxx, Jul 2, 2022.

  1. xxmohammadmbbmxx

    xxmohammadmbbmxx

    Joined:
    Apr 24, 2021
    Posts:
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    I'm looking to make a game like a metaverse which is a city where a high number of players live there(maybe 100+), what is the best option for that. I've used Photon before but it says it doesn't support these numbers, should I buy a server and make everything from zero? Appreciate the help, thanks.
     
  2. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    There are two options:

    Fish-Networking: Free, high preformance, low bandwidth, a lot of built in features, but there are some ones (like lag compensation) that there are paid.

    Photon Fusion: High preformance, low bandwidth, a lot of built in features for free, but only 20 free ccu, if you want more you need to pay.

    The prices:
    Fish-Net: You can use it for completely free, but fish-net pro offers a lot more, pro costs 10$ the first month, and then you can downgrade to updates only, which costs 2$/month. When you pay 60$, you can get lifetime acess for free. @Punfish correct me if Im wrong.

    Photon fusion: More expensive than PUN, 20 free ccu, the 500 ccu plan costs 125$/month, the 1000 one costs 250$/month and the 2000 costs 500$/month. @tobiass correct me if Im wrong
     
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  3. Punfish

    Punfish

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    Dec 7, 2014
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    Worth noting you do not have to be a Pro member long term. You can cancel at anytime, should you choose to join.
     
  4. r31o

    r31o

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    Jul 29, 2021
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    Oh, my fault.
     
  5. mischa2k

    mischa2k

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    Inferna MMO was made with Mirror btw.
     
  6. Punfish

    Punfish

    Joined:
    Dec 7, 2014
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    Arcadius is another that was on Mirror, and is now on Fish-Networking. If you ever want to hear Pros and Cons of each speaking with the Arcadius dev is a good start.
     
    uberwiggett likes this.