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What is the best 3D program to create graphic objects that can to be imported in Unity3d ?

Discussion in 'General Discussion' started by Fenkoso, Jan 16, 2015.

  1. Fenkoso

    Fenkoso

    Joined:
    Jan 13, 2015
    Posts:
    3
    Hi everyone, i need an advice very important:
    i want to create a big architecture.. and i want to finish it early in the simplest way possible, therefore i want to ask what is the best 3D program for create 3D objects, but it should be the easiest. I know Blender, my friends have spoken me of 3Ds Max and i don't know anyone. Please help me, Thanks
     
    BrandyStarbrite likes this.
  2. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    My friend always wants Modo and ZBrush. You can look into those.

    But I'd caution against spending much time looking for the "best" or "easiest". They're not all that different from each other, and other considerations end up being a lot more important, such as how well they work with the other tools you want to use, or what you can find good tutorials for.

    My choice was Blender. It's free, has a *lot* of good updates in the last year or 2, and is really powerful now. It works with just about everything I use, including xNormal and Unity and UE4. It'll output FBXs or OBJs that work in pretty much anything.
     
    Ryiah likes this.
  3. Neoku

    Neoku

    Joined:
    Oct 27, 2014
    Posts:
    261
    Blender (free), Maya (commercial).
     
  4. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    You want SketchUp, by far the easiest but it can create weird results if you not careful.
    To be honest, most programs are easy for architecture.
    You might also like probuilder for unity, let's you model inside unity.
     
    Last edited: Jan 16, 2015
  5. Abdul hakim

    Abdul hakim

    Joined:
    Oct 17, 2013
    Posts:
    39
  6. MaxieQ

    MaxieQ

    Joined:
    Nov 1, 2012
    Posts:
    295
    Blender will do fine. It's very capable, and it's free. Your problem is not going to be "which program to use". Your problem is going to be what skills you have to use any 3D package. If you have the skill, any package will do. If you don't have the skill, prepare to spend months learning. And for that, just get Blender because it's free.
     
    Deon-Cadme and BrandyStarbrite like this.
  7. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Well, lets see,.................:cool:
    To make 3d objects / models, architecture and other stuff,..........There are so many options:

    Blender
    Maya
    3dsmax
    Softimage XSI
    Sculptris
    Z Brush

    And countless others.
    Blender is nice. :D
    3Dsmax is nice too. :)

    Everyone here so far, have already put up, some really great choices too.:)
     
    Last edited: Jan 17, 2015
  8. MaxieQ

    MaxieQ

    Joined:
    Nov 1, 2012
    Posts:
    295
    I have been playing with a 3D Coat trial. I really like it. I am considering buying a license for it. I have Blender and ZBrush at the moment, but ZBrush is sort of bad at hard surface modelling. 3D Coat is much better at that. But also, 3D Coat appears slightly more unstable and resource hungry than ZBrush, so I'm going to balance things and decide if the capabilities are more important than the stability.
     
  9. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
    im into blender, i started learning it by watching "scifi animator" on youtube... im grateful for his easy to follow videos