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What is proper texture import size for Visual Effect?

Discussion in 'Scripting' started by leegod, Jan 14, 2022.

  1. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,476
    Hi.
    So I have used and input many VFX bought from asset store to my project.

    And I want to resize those textures as much as possible for cutting memory usage.

    How small can I resize it for not much harm its quality.

    For example, original size was 1024x1024, then make it as 64x64 is fine?

    What is proper point of compromise?
     
  2. GroZZleR

    GroZZleR

    Joined:
    Feb 1, 2015
    Posts:
    3,201
    It's not really something we can help with. It depends entirely on your target device(s) and game's fidelity.
     
  3. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,476
    Nintendo Swtich, similar with mid-class mobile phone's power.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,735
    As Grozz points out this is entirely up to you.

    Steps to success:

    For each visual effect texture:
    - reimport it at a lower resolution (eg, down to 64x64)
    - rebuild and deploy
    - play and observe

    If you're happy move onto the next one.

    If you're not, double its size (which uses 4x the memory... the power of squares), lather rinse repeat.