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Bug What is happening?

Discussion in 'Global Illumination' started by evandonald01, Apr 10, 2023.

  1. evandonald01

    evandonald01

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    Nov 19, 2021
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    Does anyone know a fix to whats happening here I cant describe it?
     

    Attached Files:

  2. Pema-Malling

    Pema-Malling

    Unity Technologies

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    Jul 3, 2020
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  3. mothergamer1905

    mothergamer1905

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    Sep 25, 2018
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  4. evandonald01

    evandonald01

    Joined:
    Nov 19, 2021
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  5. Pema-Malling

    Pema-Malling

    Unity Technologies

    Joined:
    Jul 3, 2020
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    Do you get any errors in the console or editor log?
     
  6. mothergamer1905

    mothergamer1905

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    Sep 25, 2018
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    No. Nothing at all. It acts like its baking like normal but just glitches and keeps switch from 1 minute remaining to 12 hours etc. From some more experimenting, i have redone an old level and seems to bake now. So it may be a shader issue as the old level had a detailed water shader involved. But some other levels had custom shaders not as detailed and they dont bake. However, a level did bake and it didnt have anything fancy thats why i think it may be a shader problem. Also the shaders where it didnt bake were made with shader graph. That might be something to go off of. Thanks.
     
  7. evandonald01

    evandonald01

    Joined:
    Nov 19, 2021
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    6
    SOLVED!

    The Custom shaders were LIT. and I believe because of how the shaders look, It was tryna fly a bajillion light rays everywhere causing it to never stop baking/start glitching.

    SOLUTION:
    Change the custom shaders to a Unlit shader type.