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What is ECS & Burst support for moddable games like?

Discussion in 'Data Oriented Technology Stack' started by TFlippy, Feb 22, 2019.

  1. TFlippy

    TFlippy

    Joined:
    Nov 12, 2014
    Posts:
    23
    I'm still quite new to the concept of ECS, but seeing those incredible performance benefits made me wonder if using ECS (hybrid approach) and Burst would be viable for a game with modding support (loading DLLs and compilling C# code at runtime).

    Are there any drawbacks, or is it even possible (such as Burst usage for code generated at runtime)?
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    6,232
    Providing nothing critical changed on the subject in Modding And ECS