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What is DOTS LiveLink,any document about it ?

Discussion in 'Entity Component System' started by lijianfeng, Oct 12, 2019.

  1. lijianfeng

    lijianfeng

    Joined:
    Sep 8, 2015
    Posts:
    54
    I see editor menu has DOTS->LiveLink ,and four option: Disable,ConverWithoutDiff,LiveConvertGameView,LiveConvertSceneView,Waht are they meaning?
     
    Last edited: Oct 12, 2019
  2. chantey

    chantey

    Joined:
    Mar 5, 2017
    Posts:
    49
    True, I'm also struggling to find much in the way of documentation. It seems to be a new way to remotely edit a scene then push changes to another device running the build.

    Here's a demo:


    And a more in-depth look:


    Some notes:
    • I believe this is intended to work for DOTS Subscenes only.
    • Only changed GameObjects in the Subscene are reloaded.
    • Remotely recompilling/hot-reloading scripts is not supported.
    • This workflow might change in the future
     
    ModLunar likes this.
  3. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    374
    Good question, I was wondering the same.
    I also see a description at https://unity.com/releases/2019-3/dots-sample#unity-live-link

    Since they'll likely change their website, it says:

     
    SolidAlloy likes this.