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Question What is correct version of ADS integration guide for Unity Ads for 2019.2.6 version?

Discussion in 'Unity Ads & User Acquisition' started by alex1st1, Nov 1, 2021.

  1. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    Hi!

    What is correct version of integration guide for Unity Ads for 2019.2.6 version?
    Issue:
    In Package manager for ver 2019.2.6 shows only old 2.x Ads package
    In the same time in my other project for same 2019.2.6 I use Advertisement package 3.x but looking for 'Advertisement' in package manager in first project shows up nothing..
    What to do?

    P.S.
    Looks like its time to update sticky topic 'How should I install Unity Ads in my game: Asset Store Package, Package Manager or Services Window?'
    because first point 'Download the Unity Monetization package from the Asset Store.' shows you a page with 'Unfortunately, Unity Monetization Legacy (Please get from Package Manager) is no longer available.' text.
     
  2. Unity_Quinn

    Unity_Quinn

    Unity Technologies

    Joined:
    Nov 6, 2020
    Posts:
    102
    Hi @alex1st1, sorry for the confusion!

    Please perform the following:
    1. Open package manager (on Mac, click "Window" > "Package Manager" from the toolbar at the top)
    2. Filter by all packages
    3. Find "Advertisement" and click on the little arrow icon to expand the drop-down
    4. Click "See all versions"
    5. Locate 3.7.5 and install it
    From here, you can use our current integration guide found here: https://unityads.unity3d.com/help/unity/integration-guide-unity

    Please let me know if you encounter any issues with this.

    Have a great day!
     
  3. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    Thanx!
    I want to note that you still see 'Ads' only until...
    upload_2021-11-6_17-37-20.png
    ...you open the arrow and click on 3.7.5:
    upload_2021-11-6_17-37-55.png
     
  4. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    one more question regarding App-ads.txt please:

    here https://unityads.unity3d.com/help/resources/app-ads-txt-support is written this:

    4. Enter the URL of the website where your game is listed on the App Store. This is usually simple, for example, https://www.unity3d.com. This field should contain only the root of the Publisher/Developers website. For example, you can find this website on the Developer page of Google Play, and in settings on the Apple store.

    - but what if I have a free hosting where my site looks like https://somename.wixsite.com/somefolder?
     
  5. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    Does thie mean Advertisement 3.7.5 library can be compiled only for SDK 19+ (KitKat)?
    upload_2021-11-7_12-18-13.png
     
  6. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    Why most (not all) of banners are of such bad quality (no pictures , poor colors)?
    Screenshot_2021-11-07-14-16-13-974_com.Omega486GameStudio.ufo.jpg
     
  7. Unity_Quinn

    Unity_Quinn

    Unity Technologies

    Joined:
    Nov 6, 2020
    Posts:
    102
    - but what if I have a free hosting where my site looks like https://somename.wixsite.com/somefolder?
    Unfortunately, it needs to be a base URL.
    Does thie mean Advertisement 3.7.5 library can be compiled only for SDK 19+ (KitKat)?
    Correct.​

    Unfortunately, I'm not able to reproduce the issue you're experiencing with banners. Would you be able to provide me with a device log or a Charles log of this happening?
     
  8. alex1st1

    alex1st1

    Joined:
    Jan 26, 2019
    Posts:
    275
    >Would you be able to provide me with a device log or a Charles log of this happening?

    Actually, that could be an Ads provider issue.
    OK, how to do that (any guide)?
     
  9. Unity_Quinn

    Unity_Quinn

    Unity Technologies

    Joined:
    Nov 6, 2020
    Posts:
    102
    Device Logs iOS: https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/
    Device Logs Android: https://forum.unity.com/threads/how-to-capturing-device-logs-on-android.528680/

    Collecting Charles logs is much more complicated if you aren't already familiar with the product (which is really cool once you get the hang of it, by the way). If you're looking for a challenge, I'd recommend starting here https://www.charlesproxy.com/documentation/getting-started/.

    Thank you for your help with this!