I'm trying to track down a periodic dramatic hitch in our framerate. I caught an instance of it while deep profiling, and the culprit seems to be Controller.SendData(): ...or, possibly, it's garbage collection, but Controller.SendData seems largely responsible for that too. But we don't have any such class in our code. Nor can I find anything about it in the Unity reference, though maybe it's an internal class. It's even possible that it's part of the profiler connection, and I'm chasing a red herring. Anybody know what this is, or a way to find out?