What is asset database v2 and what improvements, features, changes, etc are contained? I cant find any info on it anywhere and it sounds like it could be anything from an amazing rewrite of the underlying asset system and how everything imports (which would naturally get the reaction of OMFG), all the way to just a simple api refactor (yawn)
Asset Database v2 landed as experimental in 2019.2 beta. You can take a look at the description here: https://forum.unity.com/threads/asset-pipeline-version-2.679366/#post-4548685
We have some more in depth documentation coming, but right now we've just released a blog post about the new Asset Import Pipeline: https://blogs.unity3d.com/2019/10/3...lid-foundation-for-speeding-up-asset-imports/
Thanks, although it seems its mostly for people who pay for some sort of service? So essentially this is pay to speed up your import times? If not then please excuse me, but the talk about unity accelerator within the blog post makes me think this is essentially pay for a speed boost.
Hey @GameDevCouple_I , the Accelerator can be hosted locally on a machine you already own: https://docs.unity3d.com/2019.3/Documentation/Manual/UnityAccelerator.html In that page there is some setup info on how you can Download it for your preferred OS: Setup If you do not have Unity Teams Advanced, you can download and install Unity Accelerator directly and uncheck the registration token during installation: Download for Windows Download for Mac OS X Download for Linux Then other work stations can connect to it and reap the benefits.
I hope this new version includes the ability to bundle assets at runtime; I still don’t understand how we don’t have this ability to this day, it’s as if dynamic asset generation is frowned upon.