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What is appropriate architecture for the new input system?

Discussion in 'Input System' started by zuk0, May 11, 2020.

  1. zuk0

    zuk0

    Joined:
    Jul 15, 2014
    Posts:
    2
    Is the new Input System trying to encourage a division of scripts to handle each input action? Or am I supposed to continue using a traditional Character Controller script that handles all scenarios?

    P.S. The input system documentation sucks. It's not easy to follow at all (I'm new to unity development, but am a mobile developer)