Hi guys, I need a help about this: I make normal maps and other texture maps with a tool (i.e. MindTex) and then I import the textures files (Normal, Ambient occlusion, Height, Specular, Diffuse, Self Illumination) on Unity 3.x and I create materials using my custom shader too. Below I attached a screenshot about a material how I see on MindTex and the same material how I see on Unity. I don't understood why there is this big difference. Someone has some suggestions to tell me? Thanks in advance -Kafar On MindText On Unity
In Map exporting settings on MindTex I have this possible parameters to choose about Normal: -Format: Gray or RGB or RGBA - Channel generation: N.r; N.g; N.b Which is?
I don't know what MindTex is. Open the normal map in an image editing tool and select the green channel and invert it.
In GIMP I selected the green channel and inverted it but when I try to reimport Unity tell me to fix the normal map pressing the button on inspector and the result is the same, not change.
UPDATE: Great! I was wrong to select channel, so inverting red and green channel I obtain the best result like in first pic. Thank you very much for your support! -Kafar