So, we know the game is for desktop platforms, but that could be quite a wide range. Requiring an RTX 3080 is... probably not a good idea. At the same time, insisting that the game run on a 32-bit potato is not practical either (I mean, 32-bit? In 2020? I suppose Boris might appreciate it). So what's the sweet spot between the two? For reference, here's Unity 2019's minimum system requirements. An SSE2-enabled CPU means "Pentium 4 or later" (so, from the year 2000 or later) and a DX10-capable GPU means "GeForce 8xxx series or later" (so, from the year 2006 or later). That rules out the potato, but in principle a game made with Unity 2019 should still run on a 14-year-old machine. That could mean running on computers which are older than some of the project contributors! Meanwhile, the Steam Hardware Survey gives more data about what people are typically using for desktop games. No potatoes there. I suggest that we aim for something like this as a minimum spec: Windows 10, macOS 10.13, or Ubuntu 16.04 3GB of RAM Dual-core CPU @ 2GHz GeForce GT 630 / 640M or AMD Radeon HD 7450 1GB of VRAM 5GB free disk space The Steam Hardware Survey suggests that a spec like that should cover around 90% of all players on Steam, which I think is a good place to start. However, 1GB of VRAM and a dual-core CPU is pretty constraining - just because the game should run on a spec like that doesn't mean it has to run well. So in addition to the minimum spec, we could adopt a 'recommended' spec: Windows 10, macOS 10.13, or Ubuntu 16.04 8GB of RAM Quad-core CPU @ 2.3GHz GeForce GTX 1080 4GB of VRAM 5GB free disk space This gives us a bit more breathing room, while still being accessible to ~70% of Steam players. We should aim for the game to run at a solid 60FPS on the recommended spec, and a solid 30FPS on the minimum spec (possibly with some settings turned down). What do you all think?