Hi, We want to know what is a fallback for ETC2 on Open GS 2.0 devices? We use ETC2 texture format and in player setting we use "force open gl es 2.0". Our game still works on devices with both open gl es 2.0 and 3.0. What does unity do if we use a texture with ETC2 on a device where its not supported? I searched on net but didn't find any answer to this question.