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What happened to Reflection Probe Bounding boxes?

Discussion in 'General Discussion' started by Deleted User, Jan 25, 2020.

  1. Deleted User

    Deleted User

    Guest

    What the hell happened to Reflection probe bounding boxes? They use to look like this . . .


    Now, in Unity 2019.2.19f1, I'm getting this . . .



    Why? The old way was super useful because it was really easy to setup box projection in rooms and see where intersections and blending zones ended, now it's a guessing game.

    I'm hoping I'm being dumb and this is a setting that can be turned back on somewhere, anyone have any clues?
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,232
    You've accidentally turned gizmos off in the scene view.
     
  3. Deleted User

    Deleted User

    Guest

    Oh my god! I'm such a bell end! lolololol

    I had actually checked in Gizmos to make sure everything was ticked on correctly, what I didn't notice was the main button was off, what a total arse candle.

    Cheers buddy :)
     
    radiantboy and Zomby138 like this.
  4. I_Trevelyan_I

    I_Trevelyan_I

    Joined:
    Jan 22, 2020
    Posts:
    3
    Just came here to say thanks for the answer, I was going nuts myself.
     
    DotTeam likes this.
  5. andreygent18

    andreygent18

    Joined:
    Jul 20, 2020
    Posts:
    1
    i spent near 30 mins to figure it out, serched in gizmos menu... BUT in gizmos menu that was turned off... thanks a lot
     
  6. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,886
    Yeap word from the wise, if some UI is suddenly missing in scene view always check Gizmos lol.
     
  7. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    SO it only hides the bounding box, not the dragable handles.. Unity logic