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What happened to Game Rig Plugin - Reactor script

Discussion in 'Cinemachine' started by nisliorc, Jul 13, 2018.

  1. nisliorc

    nisliorc

    Joined:
    Jun 28, 2018
    Posts:
    3
    I am investigating Cinemachine 2.1.10 at the moment and I am wondering about the Game Rig Plugin that is mentioned in cinemachineimagery.com modules page. It is written that the plugin must be released around August 2016.

    I already investigated the current Cinemachine-FreeLook script that was previously demonstrated as a part of the GameRig. I suspect if Game Rig plugin embedded in to the Cinemachine while it was integrating to Unity, but I am specifically interested in the Reactor script which seems like missing on the current package.

    If there is no plans for it, how can I use the current Cinemachine-FreeLook script to have a third person driving camera with the steering direction as the heading (sliding while using handbrake, going reverse etc.)?

    Thanks for your help.
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,780
    Don't know if that will be helpful, but have you tried to look into 2.2 cinemachine?
     
  3. Adam_Myhill

    Adam_Myhill

    Joined:
    Dec 22, 2016
    Posts:
    342
    HI @nisliorc we have moved on a loooong way since the Base Rig / Game Rig days. While we haven't specifically implemented Reactor how we had it back then, we've made a lot of new features which give you far more control.

    If you're in 2017.x or before, the Asset Store CM has a number of them. For all the latest features, you get CM from the Package Manager built right into Unity, available in 2018.x

    If you're looking for a driving camera, try the 'Simple Follow' mode of a Body->Transposer

    upload_2018-7-26_22-45-14.png

    There's a lot more to a sophisticated driving camera but this is a good foundation and you can blend between different cameras using the Mixing camera module
    upload_2018-7-26_22-46-14.png

    Let us know how it goes, feel free to share more on how you want the camera to behave. This should get you going.