I'm digging into the Unity Multiplayer API more and also keep looking at photon. I don't know a WHOLE lot, but I am having trouble seeing what exactly is better about photon, or any other 3rd party option. Raknet seems pretty feature filled and like a pretty mature solid API. I don't see Photon offering any features far and above Raknet. The only thing I'm finding diffucult in Raknet is that you have to handle your own client prediction, but as I understand, you have to do that in Photon as well. I've heard that there can be NAT punchthrough issues with Raknet. But I also read certain people saying that they alleviated though issues by properly setting up Raknet in Unity. Can anyone with a good amount of experience using both Raknet, and another package, succesfully, and to their fullest capabilities, give me a rundown on what exactly third party options offer over raknet when it comes to making just 4-32 player multiplayer games? Not MMO's.