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What exactly does "Shared depth buffer" do?

Discussion in 'VR' started by optijapan, May 27, 2019.

  1. optijapan

    optijapan

    Joined:
    Nov 22, 2017
    Posts:
    11
    Hello!
    I am getting heavy rendering distortion and visual artifacts when the option at at XR Settings > Oculus >"Shared depth buffer" is enabled.
    It is enabled by default in newer Unity versions and disabling it fixes the issue but I would like to know what it is for.

    Can anyone throw me a bone please?

    Thank you!
     
  2. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
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